by Lim Jian Yi [mikelim930@gmail.com]

The design thesis intends to develop a new architectural typology specifically customized for eSports activities.  Currently, eSports competitions are hosted in variety of venues, adapting from small theaters to large-scale stadiums or arenas that originally built for traditional live sporting events.   This design thesis explores the spatial quality for an interactive experiences with emerging technologies in virtual and augmented realities.

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